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A graphic designer by trade with a background in fine art, I strive to make narrative-heavy games that lean into choice, consequence, and character chemistry. Working under the umbrella of visual novels, the most rewarding aspect of game development for me is creating experiences that evoke emotional attachment through responsive gameplay.
Right now, my main focus is A Devil You Do: a fantasy-horror, +18 visual novel dating sim set in a ruthless, opulent hellscape of Avernus in the Baldur's Gate III universe. It’s built around gauntlet-style dialogue branches, stat-based checks, and affinity systems that shape what endings you earn. The tone lives in a chaotic sweet spot of gothic romance, dark sensuality, grotesque horror, and lowbrow humor.
My earlier work is Elturian Tails — another Baldur's Gate III fan project, where I fell in love with player customization and responsiveness, especially in letting the player’s identity and choices shape how the story talks back. That design philosophy stuck with me: I’m obsessed with games and experiences that acknowledge you, not just include you.

